Dino Figures Come Out to Play Nightly During the Month of Dinovember
Alyson Wyers — November 15, 2013 — Life-Stages
References: facebook & sobadsogood
In an attempt to convince his children that their dinosaur toys came to life at night, Refe Tuma and his wife created the concept of Dinovember. This is where the month of November, instead of being dedicated to growing mustaches for charity, is spent deceiving children into thinking their prehistoric figurines become real at night. To do this, Mr. Tuma and his wife re-arrange the dinosaur toys into unbelievable scenarios and wake up their children to discover them.
Luckily, they have photographed this elaborate ruse. So far, situations included the dinosaurs having a basketball match, getting into a toilet paper roll, having a board game night, defending a toy castle, having a concert, going bananas in the kitchen, getting creative with some art supplies and having some playful reading time.
Luckily, they have photographed this elaborate ruse. So far, situations included the dinosaurs having a basketball match, getting into a toilet paper roll, having a board game night, defending a toy castle, having a concert, going bananas in the kitchen, getting creative with some art supplies and having some playful reading time.
Trend Themes
1. Dinovember - A trend of creating scenes with toys to entertain children during the month of November.
2. Toy Prank Influencers - A trend of influencers using their creativity to entertain and educate children through toy pranks.
3. Digitalizing Toy Pranks - A trend of creating augmented reality experiences to interact with toy pranks.
Industry Implications
1. Toy Industry - The toy industry can use the Dinovember trend to create more interactive and educational toys that appeal to children's imagination, creativity, and curiosity.
2. Marketing Industry - The marketing industry can use the Toy Prank Influencers trend to create viral marketing campaigns to showcase the creative use of their products.
3. Technology Industry - The technology industry can use the Digitalizing Toy Pranks trend to develop more interactive and immersive experiences that combine physical toys with digital media to create a new form of entertainment and education.
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