Jeremy Gutsche — February 5, 2006 — Tech
References: thinkgeek
Digital Stick People are more enjoyable than you might be able to see from this picture... Why? Because when you put one of the little video-game like boxes next to another, they start to interact. I've personally played around with these and can attest that they're actually pretty cool!
The cult reseller ThinkGeet advocates the little Stick People, noting, "Nobody knows exactly what's gonna happen when. And whenever you think you really know what's going on, just move one cube to a different position, reconnect and you'll be amazed yet again. Endless hours of happiness are bound to ensue."
The cult reseller ThinkGeet advocates the little Stick People, noting, "Nobody knows exactly what's gonna happen when. And whenever you think you really know what's going on, just move one cube to a different position, reconnect and you'll be amazed yet again. Endless hours of happiness are bound to ensue."
Trend Themes
1. Interactive Digital Objects - The trend towards interactive digital objects presents disruptive innovation opportunities for companies in gaming and interactive media.
2. Physical-digital Hybrid Play - The trend towards physical-digital hybrid play presents disruptive innovation opportunities for companies in the toy and game industry.
3. Social Connectivity in Digital Play - The trend towards social connectivity in digital play presents disruptive innovation opportunities for companies in mobile and social gaming platforms.
Industry Implications
1. Gaming - The gaming industry can leverage this trend towards interactive digital objects to create more immersive gaming experiences.
2. Toy and Game - The toy and game industry can capitalize on the trend towards physical-digital hybrid play to create new and engaging products for children and adults alike.
3. Mobile and Social Gaming - Mobile and social gaming platforms can take advantage of the trend towards social connectivity in digital play to create more engaging and competitive multiplayer experiences.
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