Deviant Art by Saber Core23 is Super Scary
Venessa Fisher — January 13, 2010 — Art & Design
References: sabercore23.deviantart & coroflot
Abstract and conceptual are just a few categories Indonesian designer Saber Core23 defines himself as. His dark and surreal digital manipulation artwork uses somewhat graphic and disturbing images to create an otherworldly feel. Saber Core23 specializes in environmental and motion graphics and favors a hint of horror to keep his work recognizable.
Check out Saber Core23’s amazing digital manipulation designs above and keep clicking for more artwork from Trend Hunters archives.
Implications - Consumers in modern society are looking for designs that feature an element of shock. Products that offer an otherworldly aspect are appealing to those who want to experience something new. Companies attempting to increase their popularity on the market could focus on this when coming out with new items.
Check out Saber Core23’s amazing digital manipulation designs above and keep clicking for more artwork from Trend Hunters archives.
Implications - Consumers in modern society are looking for designs that feature an element of shock. Products that offer an otherworldly aspect are appealing to those who want to experience something new. Companies attempting to increase their popularity on the market could focus on this when coming out with new items.
Trend Themes
1. Shock Designs - Opportunity to create products with an element of shock to appeal to consumers seeking new experiences.
2. Otherworldly Experience - Opportunity to offer products that provide an otherworldly feel for consumers looking for something new.
3. Graphic Manipulation Artwork - Opportunity to explore graphic manipulation in artwork to tap into the market demand for dark and surreal designs.
Industry Implications
1. Graphic Design - Disruptive innovation opportunities in graphic design to create shock designs and otherworldly experiences.
2. Fashion - Disruptive innovation opportunities in the fashion industry to incorporate graphic manipulation artwork and otherworldly designs.
3. Entertainment - Disruptive innovation opportunities in the entertainment industry to offer products and experiences with a hint of horror and shock.
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