Culturegraph.com
ishmael vasquez — April 16, 2008 — Tech
References: howardgreenstein & culturegraph
Culturegraph.com incorporates and creates pop culture graphs, which include flowcharts, calendars and maps, collectively on one website.
They monitored the massive Internet following that was started on Flickr "song chart meme" and wanted to incorporate this Internet sensation to focus not only on song charts, but also on things like movie quotes and other pop-culture references.
They wanted to give it a home where anyone, not just Flickr users, could get interactive with commenting and rating their favorites.
It's on the verge of becoming viral, and could well become the next big web addiction for many.
They monitored the massive Internet following that was started on Flickr "song chart meme" and wanted to incorporate this Internet sensation to focus not only on song charts, but also on things like movie quotes and other pop-culture references.
They wanted to give it a home where anyone, not just Flickr users, could get interactive with commenting and rating their favorites.
It's on the verge of becoming viral, and could well become the next big web addiction for many.
Trend Themes
1. Pop Culture Graphs - Creating interactive graphs for pop culture references, offering new ways for users to explore and engage with popular trends.
2. Internet Sensations - Monitoring and incorporating viral internet content into interactive platforms, providing a digital space for users to engage with popular memes and trends.
3. Interactive Addiction - Developing addictive web platforms that provide interactive features for users to comment, rate, and engage with their favorite pop culture references.
Industry Implications
1. Social Media - Creating interactive platforms for users to engage with and share popular pop culture references, fostering a sense of community and connection.
2. Entertainment - Incorporating pop culture references into interactive platforms, offering new ways for users to explore and interact with movies, music, and other forms of entertainment.
3. Technology - Developing innovative web platforms that leverage trending internet sensations to create interactive and addictive user experiences.
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