The Crazy Cart Shift is For Children Who Want to Drift Along At Ease
Rahul Kalvapalle — January 26, 2016 — Autos
The Crazy Cart Shift is a new model of Crazy Carts that is designed to make it easier than ever to drift. Announced at the 2016 London Toy Fair, this particular Crazy Cart Shift is targeted towards younger drivers who want to be able to drift with reduced effort, whilst enjoying steering wheel control and a speed of up to 13 km/h.
Aimed specifically towards users aged eight and higher, the Crazy Cart Shift will have a bucket-style seat for extra comfort. It is equipped with a 24-volt rechargeable battery which makes it easy to take the vehicle on rounds for as long as an hour at a time when on a full charge.
The Razor Crazy Cart Shift's innovative design is sure to make it a hit among children and make them interested in cars and driving.
Aimed specifically towards users aged eight and higher, the Crazy Cart Shift will have a bucket-style seat for extra comfort. It is equipped with a 24-volt rechargeable battery which makes it easy to take the vehicle on rounds for as long as an hour at a time when on a full charge.
The Razor Crazy Cart Shift's innovative design is sure to make it a hit among children and make them interested in cars and driving.
Trend Themes
1. Drift Encouragement - Disruptive innovation opportunity: Develop new models and technologies that enhance the drifting experience for all ages.
2. Youth Targeted Vehicles - Disruptive innovation opportunity: Create specialized vehicles designed for younger drivers to cultivate their interest in cars and driving.
3. Steering Wheel Control - Disruptive innovation opportunity: Integrate steering wheel controls into various vehicle models to offer a more immersive driving experience.
Industry Implications
1. Toy Manufacturing - Disruptive innovation opportunity: Innovate and create new toy cars that mimic the drifting experience.
2. Electric Vehicle Manufacturing - Disruptive innovation opportunity: Develop electric vehicles with drift-enhancing features for both recreational and professional use.
3. Automotive Entertainment - Disruptive innovation opportunity: Incorporate drifting elements into racing video games and virtual reality experiences for a more engaging gameplay.
4.8
Score
Popularity
Activity
Freshness