This DIY Kit by Klutz Seamlessly Promotes STEM and STEAM Learning
Kalin Ned — June 11, 2019 — Life-Stages
References: christianbook
Klutz attempts to harness curiosity in kids through a kit that results in the creation of light-up circuit art. While the contents of the box are not terribly complicated to assemble, the end product is truly mesmerizing.
The 'Sew Your Own Light-Up Circuit Art' kit is ideal for kids 10 years and up. There is a total of three available designs -- a "brilliant owl," a "dapper doggo," and a "fancy flamingo." The product is complete with customizable frames that allow for individuals to hang their circuit art in their room, as well as a touch sensor which will kickstart the lights.
Through this kit, Klutz taps the educational movement in toy design that harnesses creativity to explain simple concepts of STEM to children who are eager to craft and learn.
The 'Sew Your Own Light-Up Circuit Art' kit is ideal for kids 10 years and up. There is a total of three available designs -- a "brilliant owl," a "dapper doggo," and a "fancy flamingo." The product is complete with customizable frames that allow for individuals to hang their circuit art in their room, as well as a touch sensor which will kickstart the lights.
Through this kit, Klutz taps the educational movement in toy design that harnesses creativity to explain simple concepts of STEM to children who are eager to craft and learn.
Trend Themes
1. DIY Circuit Art - Opportunity for creative DIY projects that combine art and technology to engage kids in STEM learning.
2. Educational Toy Design - Growing trend of incorporating educational elements in toy design to promote learning through play.
3. Customizable Kits - Increasing demand for kits that allow individuals to personalize and customize their creations.
Industry Implications
1. Toy Manufacturing - Disruptive innovation opportunity in developing educational toys that foster creativity and STEM learning.
2. Arts and Crafts - Opportunity for businesses to provide art and craft supplies that integrate technology and educational components.
3. STEM Education - Disruptive innovation opportunity in developing interactive tools and kits that make STEM education more engaging and accessible to kids.
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