Cartoon Network Universe's 'FusionFall' is Like World of Warcraft, But Cooler
Marissa Brassfield — January 24, 2009 — Tech
References: fusionfall & tradingmarkets
Cartoon Network Universe's 'FusionFall' is the latest addition to the massively multi-player online role-playing game (MMORPG) craze. 'FusionFall' is meant for kids over the age of 10, and pits users' avatars against a host of unsavory elements. Along the way, Cartoon Network standbys like the Power Puff Girls and Dexter appear to give users specific missions and instructions.
According to Trading Markets, over 2.5 million accounts were created during the beta phase of Cartoon Network's 'FusionFall.' Like their adult counterparts playing 'World of Warcraft,' the test users spent hours playing 'FusionFall.' Cartoon Network is quick to point out the numerous safety features implemented on the game's website, one of which is the venerated NetModerator technology from Crisp Thinking.
According to Trading Markets, over 2.5 million accounts were created during the beta phase of Cartoon Network's 'FusionFall.' Like their adult counterparts playing 'World of Warcraft,' the test users spent hours playing 'FusionFall.' Cartoon Network is quick to point out the numerous safety features implemented on the game's website, one of which is the venerated NetModerator technology from Crisp Thinking.
Trend Themes
1. Mmorpgs for Children - Opportunity for game developers to create more MMORPGs targeting children.
2. Gamifying Popular Shows - Opportunity for entertainment companies to create MMORPGs featuring popular shows and characters.
3. Child-friendly Safety Mechanisms - Opportunity for technology companies to incorporate child-friendly safety features in online games.
Industry Implications
1. Gaming - Opportunity for game developers to target the younger audience with MMORPGs.
2. Entertainment - Opportunity for entertainment companies to expand their reach by gamifying their popular shows and characters.
3. Technology - Opportunity for technology companies to develop and market child-friendly safety mechanisms in online games.
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