The 'etee' Button-Free VR Controller is Tactile-Focused
Michael Hemsworth — April 4, 2020 — Tech
References: kickstarter & geeky-gadgets
The 'etee' button-free VR controller is a robust solution for gamers that integrates a new kind of user experience that's focused on fluidity and enhanced dexterity. The controller is completely free from buttons and interprets the touch, pressure, proximity and gesture of the user to let them enjoy a more intuitive user experience. The controllers slip easily over the hands to allow for quick usage with minimal setup and are intended to be used with SteamVR.
The 'etee' button-free VR controller weighs in at just 75 grams for the dev kit or 120 grams for the SteamVR option, will deliver next-generation haptic feedback, will deliver up to six hours of use and can be recharged through a USB-C connection.
The 'etee' button-free VR controller weighs in at just 75 grams for the dev kit or 120 grams for the SteamVR option, will deliver next-generation haptic feedback, will deliver up to six hours of use and can be recharged through a USB-C connection.
Trend Themes
1. Button-less VR Controllers - The rise in button-less VR controllers offers opportunities for VR developers to design more user-friendly and intuitive experiences.
2. Haptic Feedback - Next-generation haptic feedback seen in etee controller offers businesses chances to improve their products' user feedback mechanisms.
3. Gesture Interpretation - The ability for etee controllers to interpret touch, proximity and gesture by the user presents new opportunities for user interaction design.
Industry Implications
1. Gaming - The etee controller presents new opportunities for gaming developers to create more immersive gaming experiences.
2. User Experience Design - The intuitive feedback and gesture recognition potential of the etee controller could make it a significant component in UX design.
3. Consumer Electronics - The ability to detect touch, pressure, proximity and gesture may lead to the etee controller being utilized in other consumer electronic products beyond just VR.
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