The Jordi-Stick Gamifies a Nebulizer Breathing Device for Kids
Alyson Wyers — April 8, 2015 — Tech
References: jordi-airflow.de & springwise
This breathing device designed for young sufferers of cystic fibrosis uses gamification to encourage youngsters to do breathing exercises. Considered essential, these exercises have the potential to greatly enhance the lives of young people with cystic fibrosis.
The Jordi-Stick was developed by Dieter Kirsch, whose toddler has the disease. In the United States, 30,000 are inflicted with the incurable illness -- almost half of whom are kids. Regular exercises performed with a nebulizer breathing device (which distributes medicine in mist form through the airway) can make a big difference.
To motivate small children to do their 30 minutes a day, the Jordi-Stick connects the nebulizer to a video game. The activity in the game is controlled by the player's breathing.
The Jordi-Stick was developed by Dieter Kirsch, whose toddler has the disease. In the United States, 30,000 are inflicted with the incurable illness -- almost half of whom are kids. Regular exercises performed with a nebulizer breathing device (which distributes medicine in mist form through the airway) can make a big difference.
To motivate small children to do their 30 minutes a day, the Jordi-Stick connects the nebulizer to a video game. The activity in the game is controlled by the player's breathing.
Trend Themes
1. Gamification in Healthcare - Using gamification to motivate patients in healthcare treatments and therapies.
2. Connected Medical Devices - Creating smart devices that connect to digital platforms or games for enhanced patient engagement.
3. Pediatric Health Tech - Developing technology solutions specifically designed for the health and wellbeing of children.
Industry Implications
1. Healthcare - Opportunity to incorporate gamification in various treatments and therapies to improve patient outcomes.
2. Medical Devices - Creating connected medical devices that integrate with digital platforms for a more engaging and interactive patient experience.
3. Gaming - Developing games that combine entertainment with health-related activities to promote better health behaviors in children.
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