Beyond Screen Combines Physical Toys with Virtual Ones
Ellen Smith — January 9, 2018 — Life-Stages
References: beyondscreen
A great game can engage children, while teaching them something new, so it's no wonder that 'Beyond Screen' has received so much recognition at this year's CES 2018.
Combining the physical world with the virtual one, this tablet for children offers an interactive experience, while eliminating some of the negative effects associated with this kind of technology, such as mindless screen time and bright lights. With Beyond Screen, children as young as a few months old are invited to play with a platform that integrates some of the best practices from formal education, like preschools, while peaking a child's interest in music, improving memory, exercising problem solving and logical thinking and even practicing self-discipline.
Packed with a variety of games, Beyond Screen serves as a tablet for children that exceeds the limitations of traditional toys, while eliminating the negative effects of technology.
Combining the physical world with the virtual one, this tablet for children offers an interactive experience, while eliminating some of the negative effects associated with this kind of technology, such as mindless screen time and bright lights. With Beyond Screen, children as young as a few months old are invited to play with a platform that integrates some of the best practices from formal education, like preschools, while peaking a child's interest in music, improving memory, exercising problem solving and logical thinking and even practicing self-discipline.
Packed with a variety of games, Beyond Screen serves as a tablet for children that exceeds the limitations of traditional toys, while eliminating the negative effects of technology.
Trend Themes
1. Physical-virtual Integration - Combining physical and virtual elements in products or experiences to engage users.
2. Interactive Learning - Creating technology that teaches children new skills and concepts through interactive experiences.
3. Tech-enhanced Toys - Designing toys that incorporate technology to offer more engaging and educational play experiences.
Industry Implications
1. Education Technology - Developing innovative solutions for interactive learning in schools and at home.
2. Toy Manufacturing - Creating tech-enhanced toys and games for children that combine physical and virtual elements.
3. Childcare Services - Integrating playful and educational technology into childcare facilities to enhance early childhood development.
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