'Bat-Manga!'
Marissa Brassfield — November 10, 2008 — World
References: goodisdead & marktd
In many industries, another culture's reinterpretation of a beloved icon is often met with harsh criticism and deemed a "knock-off." A new book co-authored by Chip Kidd, Saul Ferris and Geoff Spear called 'Bat-Manga!: The Secret History of Batman in Japan' documents the notable exception to this rule.
The 384-page book mixes translated versions of the original Batman manga comics alongside photos of vintage Japanese Batman toys. You can buy 'Bat-Manga!: The Secret History of Batman in Japan' here.
Implications - Shonen King is a culture-crossing anthology for boys, inspired by the rise of Batman in 1966. The Japanese storybooks told their own Batman and Robin stories after obtaining the legal rights from the original franchise. Shortly after, the stories stopped circulating and were never translated to English.
The 384-page book mixes translated versions of the original Batman manga comics alongside photos of vintage Japanese Batman toys. You can buy 'Bat-Manga!: The Secret History of Batman in Japan' here.
Implications - Shonen King is a culture-crossing anthology for boys, inspired by the rise of Batman in 1966. The Japanese storybooks told their own Batman and Robin stories after obtaining the legal rights from the original franchise. Shortly after, the stories stopped circulating and were never translated to English.
Trend Themes
1. Cultural Reinterpretation - Explores the trend of adapting beloved icons from one culture to another, creating new and unique versions.
2. Cross-cultural Influences - Highlights the impact of different cultures on popular icons and the creative possibilities that arise from it.
3. International Franchise Adaptations - Examines the practice of legal rights acquisition to create localized versions of popular franchises, offering opportunities for global expansion.
Industry Implications
1. Publishing and Entertainment - The publishing and entertainment industries can explore cross-cultural adaptations of iconic characters to appeal to diverse audiences worldwide.
2. Merchandising and Collectibles - Merchandising and collectibles industries can capitalize on the popularity of cross-cultural icons by producing unique and exclusive products for collectors and fans.
3. Translation and Localization - Translation and localization industries can play a crucial role in bridging cultures by making accessible translations of adapted works, allowing a wider audience to appreciate and enjoy different versions of iconic characters.
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