The 2009 Los Angeles Auto Show Design Challenge Imagines Cars of 2030
Michael Hines — December 12, 2009 — Autos
References: laautoshow & editorial.autos.msn
Car companies never stop dreaming. New concepts are a dime a dozen and every carmaker wants to be the first to debut the next big thing. The 2009 Los Angeles Auto Show Design Challenge asked designers to design a car targeted at youth for 2030 model year. Needless to say, the designs didn’t disappoint.
The concepts were crazy! The Link from Toyota offers downloadable interiors. The Helix from Honda is literally connected to you via DNA. How about Car Hero from GM? It's a video game and car all in one.
The Nissan V2G [UNLMTD] beat out everyone to take the top prize. These concepts from the Los Angeles Auto Show have to make you wonder what the future holds for both life and cars.
The concepts were crazy! The Link from Toyota offers downloadable interiors. The Helix from Honda is literally connected to you via DNA. How about Car Hero from GM? It's a video game and car all in one.
The Nissan V2G [UNLMTD] beat out everyone to take the top prize. These concepts from the Los Angeles Auto Show have to make you wonder what the future holds for both life and cars.
Trend Themes
1. Youth-centric Cars - Disruptive innovation opportunity: creating car designs that specifically cater to the needs and preferences of the youth market, incorporating elements like downloadable interiors and unique connectivity features.
2. Dna-connected Vehicles - Disruptive innovation opportunity: exploring the integration of DNA technology into automotive design to create personalized and highly connected vehicles.
3. Gaming-inspired Vehicles - Disruptive innovation opportunity: merging the world of video games and automobiles to create interactive car experiences that entertain and engage users.
Industry Implications
1. Automotive - Disruptive innovation opportunity: transforming the automotive industry by developing innovative car designs and technologies that align with the changing needs and expectations of consumers, particularly the youth market.
2. Technology - Disruptive innovation opportunity: leveraging advancements in technology, such as DNA connectivity and gaming-inspired features, to drive innovation in the automotive industry and enhance the overall user experience.
3. Entertainment - Disruptive innovation opportunity: exploring the intersection of entertainment and transportation by developing car designs that offer immersive gaming experiences and entertainment options for passengers.
5.4
Score
Popularity
Activity
Freshness