Felipe Pantone and Casa Studyo Collaborate on an Audio Sculpture
Kalin Ned — June 21, 2019 — Art & Design
References: casestudyo.myshopify & hypebeast
This stunning audio sculpture is made possible through the partnership between visual artist Felipe Pantone and "contemporary art purveyor" Case Studyo. The installation boasts an intricate and striking design, while its connotative meaning has the definite potential to draw audiences even closer.
The audio sculpture is entitled 'Subtractive Variability Auto' and it concerns itself with kinetic energy and color gradients. Measuring at 28 x 30 x 6 centimeters, the piece observes the "perpetual flow of active and reactive energy." As per the material, Felipe Pantone utilized "clear plexiglass with rotating printed acrylic disks."
Case Studyo has been quite active in the scene of recent and this is one of its latest collaborations with renowned artists.
The audio sculpture is entitled 'Subtractive Variability Auto' and it concerns itself with kinetic energy and color gradients. Measuring at 28 x 30 x 6 centimeters, the piece observes the "perpetual flow of active and reactive energy." As per the material, Felipe Pantone utilized "clear plexiglass with rotating printed acrylic disks."
Case Studyo has been quite active in the scene of recent and this is one of its latest collaborations with renowned artists.
Trend Themes
1. Kinetic Sculptures - Opportunity for disruptive innovation in creating interactive kinetic sculptures that merge art and technology.
2. Color Gradients - Opportunity for disruptive innovation in developing new ways to incorporate mesmerizing color gradients into art installations.
3. Audio Sculptures - Opportunity for disruptive innovation in combining sound and sculpture to create immersive audiovisual experiences.
Industry Implications
1. Art - Opportunity for disruptive innovation in the art industry by exploring new mediums and techniques for art installations.
2. Technology - Opportunity for disruptive innovation in technology by developing interactive elements and incorporating them into art sculptures.
3. Entertainment - Opportunity for disruptive innovation in the entertainment industry by creating immersive and interactive audiovisual experiences for audiences.
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