Life-Size Photo Sculptures by Gwon Osang (UPDATE)
Cowbag — April 29, 2009 — Art & Design
References: toxel
Gwon Osang creates these amazing 3D photo sculptures which remind me of extreme examples of paper craft. The Korean artist uses hundreds upon hundreds of photographs of his sculpture in order to create these striking pieces.
I find the human sculptures very striking and slightly scary. I cannot even begin to work out how you would create 3D photo sculptures like these. I remain massively in awe of Osang.
Implications - With the popularity of Avatar and other 3D films, artists are pushing the boundaries of their works to create aesthetically interactive images that draw upon this popularity. Three dimensional portrayals add a certain dynamic to artforms that transform audiences from passive viewers to active participants in the work. 3D is the future of art and design for consumers.
I find the human sculptures very striking and slightly scary. I cannot even begin to work out how you would create 3D photo sculptures like these. I remain massively in awe of Osang.
Implications - With the popularity of Avatar and other 3D films, artists are pushing the boundaries of their works to create aesthetically interactive images that draw upon this popularity. Three dimensional portrayals add a certain dynamic to artforms that transform audiences from passive viewers to active participants in the work. 3D is the future of art and design for consumers.
Trend Themes
1. 3D Artforms - Exploring the use of 3D techniques in art and design to create interactive and dynamic experiences for viewers.
2. Aesthetic Interactivity - Utilizing popular trends like 3D films to create visually immersive artforms that engage the audience as active participants.
3. Transformation of Art - Shifting the traditional art consumption experience by incorporating 3D elements that transform viewers into active participants.
Industry Implications
1. Art and Design - Opportunity for artists and designers to explore innovative methods and techniques for creating visually immersive and interactive artforms.
2. Film and Entertainment - Potential for incorporating 3D techniques and aesthetics in films to enhance viewer engagement and provide a more immersive cinematic experience.
3. Consumer Electronics - Demand for 3D technology and devices that enable consumers to experience interactive and dynamic visual content.
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