Virtual reality is making the move into the consumer sphere, and companies like uSens are doing everything possible to make the consumer VR experience incredibly immersive. uSens itself is on the forefront of developments, as its appearance at CES 2017 should make evident. At the show, uSens will be demonstrating its proprietary hand-sensing technology.
One of the most disappointing aspects of VR for many new users is that they can't actually see themselves in the space. Most VR experiences either cut the user's own body out entirely or give them rudimentary hands that can simply grasp things or remain open. uSens has developed room-scale tracking that includes mapping hands in space, allowing for users to move their hands with any degree of fine motor skills and see those movement in the virtual reality.
Hand-Tracking VR Software
uSens' Hand-Tracking System is Being Demoed at CES 2017
Trend Themes
1. Immersion-enhancing VR Experiences - Developing hand-tracking software that allows users to see and manipulate their own hands in virtual reality, enhancing the immersive experience.
2. Room-scale Tracking Technology - Creating room-scale tracking technology that accurately maps and tracks user's hands in virtual reality, providing a more realistic and interactive experience.
3. Fine Motor Skill Integration - Integrating fine motor skills into virtual reality experiences by enabling users to perform precise hand movements and actions in the virtual space.
Industry Implications
1. Virtual Reality - The virtual reality industry can leverage hand-tracking software to create more immersive and interactive VR experiences for consumers.
2. Gaming - Integrating hand-tracking technology in gaming industry can revolutionize the way players interact with virtual worlds and enhance gameplay mechanics.
3. Healthcare - Applying hand-tracking software in healthcare industry can enable more intuitive and realistic simulations for medical training and rehabilitation purposes.