Video Game-Playing Contracts

The Tencent Virtual Contracts are Set to Curb Videogame Addiction

In an effort to curb video game addiction, Tencent virtual contracts have been added to the company's hit strategy game Honor of Kings. The new virtual contract will allow parents to formalize arrangements with their children to exchange video game play time for reaching certain academic criteria or performing chores around the home. Tencent chief executive Ma Huateng has was the first to announce this contract, but has not yet stated how the agreements would be available.

The Tencent virtual contracts have been created in response to the growing video game addiction seen in China. The initiative is not entirely altruistic, as the Chinese government is further pressuring video game companies to ensure video games do not become debilitating addictions. Tencent will be furthering its commitment to children by releasing a set of educational titles aimed at teaching kids math and science through games.
Trend Themes
1. Virtual Contracts - Disruptive innovation opportunity: Develop virtual contract platforms that allow users to set and enforce agreements for various activities beyond video game play, such as studying or completing household chores.
2. Video Game Addiction Prevention - Disruptive innovation opportunity: Create innovative solutions, such as AI-powered monitoring tools or gamified reward systems, to help prevent and manage video game addiction.
3. Educational Gaming - Disruptive innovation opportunity: Design and develop educational video games that effectively teach academic subjects to children, combining entertainment and learning.
Industry Implications
1. Gaming Technology - Disruptive innovation opportunity: Explore the development of technologies, such as virtual reality or augmented reality, that can enhance the gaming experience and provide new ways to engage and educate players.
2. Parental Control and Monitoring - Disruptive innovation opportunity: Develop advanced parental control and monitoring tools that allow parents to set limits, track usage, and manage content access across various digital platforms and devices.
3. Edtech - Disruptive innovation opportunity: Innovate in the field of educational technology by creating interactive platforms, applications, and content that effectively combine learning with gaming experiences.

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