Best Buy is extending its services to help underprivileged teenagers acquire an education in technology fields by expanding on its already existing Teen Tech Centers.
The centers help teens pursue careers in STEM fields by offering access to computers, technology and teachers, who provide comprehensive and flexible lesson plans that cater to student's individual needs. Some of the activities explored include digital training in areas such as film making, coding, music production, and design. Currently, 11 centers exist in the United States, but Best Buy has plans to expand that number to over 60 in the next three years.
The centers hope to build a community, while encouraging the youth to pursue technology-based educations through offering both support, resources and training.
Branded Teen Tech Centers
Best Buy Hopes to Expand on Its 11 Existing Teen Tech Centers
Trend Themes
1. Expansion of Teen Tech Centers - Best Buy's plans to expand its Teen Tech Centers to over 60 locations in the next three years present opportunities for increased access to technology education for underprivileged teenagers.
2. STEM Education for Underprivileged Teens - The focus on providing comprehensive and flexible lesson plans in Best Buy's Teen Tech Centers opens up opportunities for underprivileged teens to pursue careers in STEM fields.
3. Digital Training in Technology Fields - The digital training activities offered at Best Buy's Teen Tech Centers, such as film making, coding, music production, and design, create disruptive innovation opportunities for teenagers interested in technology-related careers.
Industry Implications
1. Technology Education - Best Buy's Teen Tech Centers contribute to the technology education industry by providing underprivileged teenagers with access to resources and training.
2. STEM Careers - The expansion of Best Buy's Teen Tech Centers presents opportunities for underprivileged teens to pursue careers in STEM fields.
3. Digital Training - Best Buy's Teen Tech Centers play a role in the digital training industry by offering activities in film making, coding, music production, and design.