The Smart Globe Deluxe makes learning fun for kids who want to learn more about the geography, culture and history of the world. Smart Globe Deluxe is an improved version of the world globes we're used to seeing. It comes with a wireless SmartPen and speaker.
Simply point the SmartPen to any point in the globe and different information about the place will be generated, such as its name, currency, local wildlife, import and export data, landmark inventions and many more.
The Smart Globe Deluxe also features a USB port to receive updates using your computer. The globe supports English, Spanish, French, German, Portuguese, Mandarin Chinese and Italian.
There are also 30 interactive lessons, games for up to four players and quizzes about geography, history, world culture and current events to keep kids engaged in learning. For more information about the different countries, animals, dinosaurs, foods, flags, inventions and landmarks, a 25-page book is included in the package.
Interactive Geography Education
The Smart Globe Deluxe
Trend Themes
1. Interactive Learning Tools - The Smart Globe Deluxe represents a trend in interactive learning tools that engage children in educational activities through technology.
2. Multilingual Education - The inclusion of multiple language options in the Smart Globe Deluxe reflects a trend towards multilingual education and catering to diverse learners.
3. Gamification of Education - The interactive lessons, games, and quizzes in the Smart Globe Deluxe exemplify the trend of gamification in education, making learning more engaging and enjoyable for children.
Industry Implications
1. Educational Technology - The Smart Globe Deluxe offers opportunities for the educational technology industry to develop and market more interactive learning tools for children.
2. Language Learning - The multilingual features of the Smart Globe Deluxe indicate potential innovation in the language learning industry, particularly for children.
3. Edutainment - The gamified elements of the Smart Globe Deluxe suggest opportunities for the edutainment industry to create more interactive and educational games for children.