Sensory Deprivation Computer Games

Sensory Deprivation Computer Games

Imagine a video game without the video. Sensory Deprivation computer games push the boundaries of entertainment by creating one on one opponent computer games where the players interact by responding to non-visual cues (think vibrations). The two opponents guide their players around and each movement is projected for an audience against a gallery wall. In an interview with Thomas Beard, the author described, "I'm interested in making it a game that blind people and seeing people, for instance, could play together, a game where the abilities of the blind person would become a benefit in the game. The game is going to evolve into a 3D game using Torque, which is the same engine we used in Waco, and I'm also going to play around with having the players fluctuate between deprivation and full sensory overload, bombarded by too much information. So for example having them process mental puzzles or challenges or quizzes while performing with hand-eye coordination."
Trend Themes
1. Sensory Deprivation Gaming - Opportunity for game developers to create innovative gaming experiences that rely on non-visual cues and offer unique gameplay for visually-impaired players.
2. Cross-disability Gaming - Opportunity for game developers to design games that bring together people with different abilities, creating better social inclusivity within the gaming community.
3. 3D Sensory Overload Gaming - Opportunity for game developers to explore the boundaries of sensory perception and offer players hyper-realistic gaming experiences that blur the lines between reality and virtual reality.
Industry Implications
1. Gaming - Opportunity for the gaming industry to diversify their user base and foster social inclusivity with accessible and innovative gaming experiences for people of different abilities.
2. Healthcare - Opportunity for healthcare providers to incorporate sensory deprivation technology with gamification for sensory therapy, stress management and mental health treatment.
3. Entertainment - Opportunity for entertainment platforms to create streaming content around sensory deprivation gaming tournaments, offering unique experiences for the audience.

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