This role-playing game for your smartphone takes a gamified approach to SAT prep. From mobile game developer Pixelberry Studio, High School Story is a free iOS and Android app that makes preparing for the SAT test more fun for high school students.
With test preparation features like Extra Credit, character-unlocking challenges, minigames and others, the app also enables players to buy rings (the game's currency) to unlock even more premium features. The educational game incorporates social elements into the story as well.
In previous versions of the game, the socially-minded startup addressed issues like cyberbullying and eating disorders. In addition to offering SAT prep, High School Story teaches players to handle their stress levels while studying for important college entrance examinations.
Exam Preparation Game Apps
The High School Story App Makes SAT Prep Less Stressful for Students
Trend Themes
1. Gamified Learning - The High School Story app gamifies SAT preparation, inspiring other educational apps to incorporate game-like features to make studying and learning more engaging.
2. Edutainment - The High School Story app combines education and entertainment, fueling the edutainment industry with new ideas to create more impactful experiences.
3. Interactive Learning - High School Story's interactive learning feature encourages students to take charge of their education and opens up opportunities for other industries, such as education, to incorporate more interactive elements.
Industry Implications
1. Education Technology - The High School Story app and similar educational apps tap into the potential of edtech to create innovative technologies that improve the learning experience.
2. Mobile Gaming - The High School Story app brings a new dimension to mobile gaming that enhances educational value, opening up the potential for mobile gaming companies to develop similar interactive educational game apps.
3. Publishing & Media - The High School Story app combines storytelling and education, presenting an opportunity for publishing and media industries to create content that is both entertaining and educational.