Recently, the arts has been integrated into STEM education, creating, a STEAM (science, technology, engineering, arts and math) curriculum, which SAM Labs plans to creatively evolve by introducing robotics and computer sciences into classrooms.
Through a variety of software, tools and initiates, SAM Labs has created a STEM kit, which can be utilized in biology and art classrooms alike. The kit allows coding to be a creative and entertaining process, encouraging kids to call upon both imaginative and tactile skills. The kit, which can be used in a multi-disciplinary manner, enables students to create "an internet of things they didn't know were possible," potentially igniting the entrepreneur, designer, or scientist in the user.
Multi-Disciplinary STEM Kits
SAM Labs' STEM Kit Can Be Used in Biology or Art Classes
Trend Themes
1. STEAM Education - Integrating arts into STEM education creates an opportunity to introduce robotics and computer sciences in classrooms.
2. Multi-disciplinary Learning - STEM kits that can be used in biology and art classrooms are facilitating multi-disciplinary learning and creativity.
3. Internet of Things (iot) Education - STEM kits that allow coding to be a creative process while creating an IoT result in new learning opportunities for students.
Industry Implications
1. Education Technology - The integration of art within STEM education plans requires modern and interactive ed tech tools and software, providing an opportunity to innovate in ed tech.
2. Toy and Game Manufacturing - Manufacturers who provide build-it-yourself STEM kits for kids are fostering creativity and a curiosity-driven mindset among future generations.
3. Creative Technology - STEM kits that offer an IoT result created through a creative process represent a growing opportunity for creative tech startups in the education industry.