Healthy Eating Digital Games

Pixelate by Sures Kumar and Lana Z Porter Makes Diners Compete

Eating healthily has never been more fun thanks to Pixelate by Sures Kumar and Lana Z Porter, two artists at the Royal College of Art in London, England. It involves a hacked dining table with a built-in digital screen. When paired with a special fork that detects what food the players are eating, the table becomes a sort of Guitar Hero style game.

Essentially, Pixelate tells players what to eat and when. It was created to encourage children to eat healthier types of food. By making it a competition, with more points allotted to better food items, that becomes a relatively easy task. It was exhibited at the Henry Moore Gallery in Royal College of Art.
Trend Themes
1. Gamified Healthy Eating - Capitalizing on the growing popularity of gamification, there is an opportunity to develop digital games that encourage healthy eating habits.
2. Interactive Dining Experiences - Combining technology with dining experiences opens up disruptive innovation opportunities for creating interactive and engaging meals.
3. Food-monitoring Devices - The development of devices, such as special forks, that can detect and monitor what individuals are eating presents opportunities for promoting healthier eating habits.
Industry Implications
1. Health and Wellness - The health and wellness industry can leverage gamified technologies and devices to promote nutrition and encourage healthier eating habits.
2. Entertainment and Leisure - The entertainment and leisure industry can explore interactive dining experiences that combine food with technology to enhance customer engagement.
3. Consumer Electronics - The consumer electronics industry can innovate food-monitoring devices to track and analyze individuals' eating habits, enabling personalized recommendations for healthier eating.

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