Omni-Directional Treadmills

The Cybercarpet by CyberWalk Brings Virtual Reality Closer to Reality

The Cybercarpet by CyberWalk is an omni-directional treadmill and a unique use of virtual reality. Cyberwalk is a European research project concentrating on allowing virtual reality users to physically walk through virtual environments in a natural way.

To this end CyberWalk has created an omni-directional treadmill called CyberCarpet. Walking straight ahead at all times, such as on a traditional treadmill, doesn’t allow for full immersion into a virtual world. Small, densely packed balls are located under the walking surface and react to the friction created by the user’s moving feet and this action makes the omni-directional treadmill possible. 

Starting and stopping are still a bit of an issue, but the Cybercarpet is already being tested by a few lucky individuals who get to walk through ancient worlds.
Trend Themes
1. Omni-directional Treadmills - The use of omni-directional treadmills in virtual reality experiences is a disruptive innovation opportunity that can increase the level of immersiveness in virtual reality gaming and exercise.
2. Virtual Reality - The advancement of virtual reality technology with the use of omni-directional treadmills presents a disruptive innovation opportunity that can revolutionize the gaming and entertainment industry.
3. Cybercarpet - The development of Cybercarpet, an omni-directional treadmill that allows physical walking through virtual environments, presents a disruptive innovation opportunity that can enhance the experience of virtual reality tours and simulations for educational and training purposes.
Industry Implications
1. Gaming - The use of omni-directional treadmills in virtual reality gaming presents a disruptive innovation opportunity that can create a more immersive and interactive gaming experience.
2. Fitness - The incorporation of omni-directional treadmills in fitness equipment presents a disruptive innovation opportunity that can provide a fun and engaging way of exercising.
3. Education - The use of Cybercarpet, an omni-directional treadmill that allows physical walking through virtual environments, presents a disruptive innovation opportunity that can enhance the experience of virtual reality tours and simulations for educational and training purposes.

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