This mind-reading musical instrument can be played with the power of thought.
Using EEG signals, scientists have successfully created a machine that responds to a person's thoughts with sounds. The machine can detect the movement of a person's thoughts, much like it can detect a physical movement -- triggering the device to create a sequence of noise. Although EEG technology isn't new, Neuroscientist Thomas Deuel claims this is the first machine to respond proactively to brainwaves with sound.
As a musician and neurologist, Deuel has seen patients lose their ability to play musical instruments after suffering a stroke. If further developed, EEG technology can be harnessed to quicken the rehabilitation and communicative abilities to both stroke patients and those who live with motor disabilities.
Mind-Reading Musical Instruments
EEG Technology Lets You Use Your Mind to Make Sounds
Trend Themes
1. Mind-reading Musical Instruments - The development of EEG technology in music instruments is an opportunity for companies to create disruptive innovations in the music industry.
2. EEG Rehabilitation Devices - The use of EEG technology for rehabilitation purposes presents an opportunity for companies to create innovative devices to help stroke victims and individuals with motor disabilities.
3. Interactive Brainwave Technology - The development of interactive technology that responds to EEG signals presents opportunities for companies in the fields of gaming, virtual reality, and other entertainment industries.
Industry Implications
1. Music - The use of EEG technology in musical instruments presents opportunities for innovation in the music industry such as brainwave-controlled instruments or new musical experiences.
2. Medical Devices - The development of EEG technology rehabilitation devices could disrupt the medical device industry and provide new solutions for stroke patients and individuals with motor disabilities.
3. Entertainment - The development of interactive brainwave technology could create disruptive innovation opportunities in the gaming, virtual reality, and other entertainment industries.