Listen up world, there are to be no more LEGO knock-off gadgets. The children's toy makers have released an official LEGO electronic product collection.
Ranging from digital cameras to boomboxes, the building brick brand is now out to cash in on the electronics-for-kids market. Now little Billy can build his fort while photoshopping his recently-added Facebook pics and listening to the new Lil' Wayne: Ahh, to be young again.
Implications - If you really want to get creative with these LEGO electronics though, you should totally buy a bunch of them and build massive multimedia tech centers with them. Just imagine, you'd have so many screens at your disposal you would look like Batman in front of his infamous Bat computer.
Kid-Approved Electronics
LEGO Releases More Made-for-Children Gadgets
Trend Themes
1. Electronics-for-kids Market - The release of LEGO's electronic product collection creates opportunities for businesses to capitalize on the growing market for electronics targeted specifically at children.
2. LEGO Electronics Collection - LEGO's new line of electronic products presents opportunities for innovative ways to integrate building brick technology into electronic devices.
3. Multimedia Tech Centers - The possibility of building massive multimedia tech centers using multiple LEGO electronic products opens up disruptive innovation opportunities for businesses to create unique and customized entertainment systems.
Industry Implications
1. Toy Manufacturing - The release of LEGO's electronic products highlights the potential for toy manufacturers to expand their offerings into the electronics-for-kids market.
2. Electronics Manufacturing - The launch of LEGO's electronic collection calls for electronics manufacturers to explore partnerships or collaborations with toy companies to incorporate building brick technology into their products.
3. Entertainment Technology - The concept of creating multimedia tech centers using LEGO electronic products presents opportunities for the entertainment technology industry to develop new and interactive experiences for consumers.