This kid-friendly coding tool is aiming to get children excited about STEM-based educations.
The Pixel Kit is the latest product by Kano that's comprised of all the components necessary to attract and hold the attention of young children. The colorful device is a computer made of lights, with over 16 million different color and design combinations. The analytical component required to create these designs is over powered by its creative potential, resulting in a gamified experience that immerses and entertains the user.
Thanks to revolutionary handheld technology, kids as young as 2 can have access to connected devices, creating a market for product development which inspires and educates.The kid-friendly coding tool is marketed to excite kids about science and technology-based fields of education.
Kid-Friendly Coding Tools
The Pixel Kit is a Colorful Computer of Lights
Trend Themes
1. Gamified Learning - The Pixel Kit offers a gamified experience that engages and entertains young children, opening up opportunities for gamified learning in other educational areas.
2. Connected Devices for Kids - The rise of handheld technology for young children creates a market for innovative product development that combines entertainment and education.
3. STEM Education for Early Years - Kid-friendly coding tools like the Pixel Kit aim to get children excited about STEM-based education at an early age, highlighting the need for more innovative educational tools targeting this age group.
Industry Implications
1. Edtech - The field of educational technology can explore ways to integrate gamified learning experiences for engaging students in various subjects.
2. Toy and Game Industry - The toy and game industry can tap into the market for connected devices and coding tools for young children, creating innovative and educational products.
3. Early Childhood Education - The early childhood education sector can incorporate more STEM-based learning tools, such as kid-friendly coding tools, into their curriculum to foster a passion for science and technology from a young age.