Board games often follow a specific formula that isn't very different from one game to the next, so the 'Gridopolis' board game has been created to change this. Designed by Dave Schultze of SchultzeWORKS design studio, the game boasts a 3D functionality that allows players to move in almost any way they want instead of being restricted by a flat game board.
Suitable for players aged eight and up, the board game is perfect for families of all kinds and also shows practical applications for STEM lessons for more educational approach to gameplay. The 'Gridopolis' board game also features an infinitely expandable design that ensures no two rounds will be the same to keep players challenged every time they participate.
3D Movement Board Games
The 'Gridopolis' Board Game Shakes Up Static Gameplay
Trend Themes
1. 3D Movement Board Games - Disruptive innovation opportunity: Develop new board games that incorporate 3D functionality, allowing players to move in any direction.
2. Flexible Gameplay - Disruptive innovation opportunity: Create board games that break away from traditional linear gameplay by offering players more freedom of movement.
3. Educational Gaming - Disruptive innovation opportunity: Combine board games with educational elements, such as STEM lessons, to provide a more engaging and educational gameplay experience.
Industry Implications
1. Board Game Manufacturing - Disruptive innovation opportunity: Explore the production of 3D movement board games to tap into a new market and attract a wider range of consumers.
2. Education Technology - Disruptive innovation opportunity: Develop interactive board games that have practical applications for STEM education, creating a bridge between traditional and digital learning methods.
3. Family Entertainment - Disruptive innovation opportunity: Design board games that are suitable for families and offer unique and dynamic gameplay experiences, encouraging more quality time and interaction.