The Maine State Museum's Inventor's Challenge activity is set to help some of the more geeky families out there to have fun and learn cool stuff at the same time during the February school vacation week.
The program will see staff from the Maine State Library come in and help young families learn how to build a cellphone docking station using LEGO bricks, navigate a robot through an obstacle course using a tablet device and use littleBits pieces to craft together a flashlight or other device.
While technology has evolved and grown with each generation, there's no question that the explosion of every kind of technology in the past couple of decades has created the most prolific generation of geeks, tinkerers, hackers and DIY enthusiasts ever. It turns out that this generation of geeks is having children, and is keen to pass on the joys of mentally stimulating and inventive activities. The Maine State Museum's geeky family learning opportunities make this possible in a fun and welcoming environment.
Geeky Family Activities
The Maine State Library's Inventor's Challenge Program Promotes DIY Play
Trend Themes
1. Geeky Family Activities - The rise of geeky family activities creates opportunities for businesses to develop innovative DIY products and experiences.
2. DIY Education - The growing interest in DIY education presents opportunities for businesses to create educational programs and products focused on hands-on learning.
3. Technology-enabled Learning - The integration of technology in learning activities offers opportunities for businesses to create interactive and engaging educational experiences.
Industry Implications
1. Education - The education industry can leverage the trend of geeky family activities to develop new programs and products aimed at fostering creativity and critical thinking.
2. Toy Manufacturing - The toy manufacturing industry can tap into the trend by creating DIY toy kits that enable families to engage in educational and fun activities together.
3. Tech Gadgets - The tech gadget industry can benefit from the trend by designing and marketing technology-enabled learning tools and devices for children and families.