The 'Crowbits' electronic blocks are a new STEM education toy that can be used by makers at any age to create a range of projects that are completely programmable. The blocks are based on Arduino, ESP32 and Micro:bit, and feature a graphical programming capability that will enable players to use them to achieve a wide range of projects. The blocks are compatible with building blocks including LEGO to make them a functional option to integrate into an existing collection of playthings.
The 'Crowbits' electronic blocks allow for endless inventions to be created and come in several level options to choose from, which will make them ideal for beginners all the way up to advanced users to enjoy.
Hands-On Programmable STEM Toys
The 'Crowbits' Electronic Blocks Support STEM Education and More
Trend Themes
1. Programmable Toys - Disruptive innovation opportunities include expanding and enhancing toy offerings in the programmable toy market and developing new technologies to enhance programming capabilities.
2. STEM Education - Opportunities include expanding STEM education programs to include more hands-on, programmable toys and creating more engaging and interactive ways to teach STEM concepts.
3. Graphical Programming - Opportunities include developing new graphical programming capabilities to make programming more accessible to users of all skill levels and expanding the use of graphical programming in other industries beyond toy manufacturing.
Industry Implications
1. Toy Manufacturing - Trend opportunities include developing programmable toy offerings and expanding the market for STEM education toys to reach new demographics and skill levels.
2. STEM Education - Industry opportunities include creating new hands-on, interactive STEM learning experiences and expanding STEM education programs to include more programming and robotics education.
3. Technology - Opportunities include developing new programming technologies and platforms to enhance the programming capabilities of toys and to expand the use of graphical programming in other industries beyond toy manufacturing.