Connected Fidget Spinners

The BlueSpin Turns Fidget Spinning Into a Connected, Competitive Game

What's truly impressive about the fidget spinner craze is that it has garnered such a massive following and yet it isn't gamified at all — however, the BlueSpin aims to add another degree of interest to the fad toy. The Bluetooth-connected fidget spinner can track various aspects of the toy, allowing friends to do tricks and compete against one another in online duels.

The BlueSpin fidget spinner is connected to a phone app that tracks things like spin speed, orientation, and contact surfaces. It then translates these behaviors into points, allowing gamers to gather points and show off how slick they are with a spinner. Further, the BlueSpin app has a game feature that lets friends compete against one another in various game formats. For the forgetful, the app can also serve as a GPS spinner-finder for misplaced toys.
Trend Themes
1. Connected Fidget Toys - Opportunities to create connected versions of other popular fidget toys like stress balls or cubes.
2. Gamification of Popular Trends - The potential for adding competitive or gaming elements to other current fads to increase engagement and interest.
3. Smart Toy Accessories - The development of accessories that can be added to existing toys to make them 'smart' and more interactive.
Industry Implications
1. Toy Manufacturing - Manufacturers can develop more innovative and interactive versions of popular toys to stay ahead of competitors.
2. Gaming Industry - The potential for integrating popular fad toys into online games or developing mobile games centered around the toys.
3. Mobile App Development - Opportunities to develop companion apps for toys that offer tracking, gaming, and social features.

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