The Totally Accurate Battle Simulator -- also known as T.A.B.S. -- is a virtual experience put together by Landfall Games that lets players imitate medieval combat on a large scale. The game was debuted at the Castle Game Jam 2016 and it encompasses both prehistoric landscapes and themes merged with apocalyptic characters. The game is designed so that users can stage their own battles against expansive armies and control the interaction as if they were there on the field.
The T.A.B.S. is a realistic attempt at letting modern consumers experience warlike combat that would have happened several of hundreds of years ago. The game is simplistic in graphics with color-coded armies, geometric player figures and minimal landscape detailing. Instead the focus lies in the battle strategy and action taken by the players with hundreds of possible moves and outcomes to be explored.
Virtual Battle Simulators
The 'Totally Accurate Battle Simulator' Uses Computers to Imitate Combat
Trend Themes
1. Virtual Combat Simulators - The trend of realistic virtual combat simulators presents opportunities for the development of sophisticated computer models to imitate and predict combat outcomes.
2. Simplified Graphics - The trend of using simplistic graphics in virtual reality games is disrupting the gaming industry, pushing developers to focus on gameplay strategy instead of flashy graphics.
3. Customizable Battle Fields - The trend of customizable battle fields offers opportunities for businesses to develop personalized gaming experiences that cater to the individuality of each player.
Industry Implications
1. Gaming - The gaming industry has an opportunity to develop and market realistic combat simulators to consumers who desire a unique and adrenaline-fueled gaming experience.
2. Military Training - The military industry has the potential to use realistic battle simulators as a training tool for soldiers, reducing costs and risks associated with traditional training methods.
3. Educational Technology - The educational technology industry has an opportunity to use virtual battle simulators as an effective teaching tool for subjects such as history and strategy, enhancing learning through immersive experiences.