Safety-Geared Social Platforms

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'PopJam' Is an App for Teens and Tweens with Photo Sharing and More

'SuperAwesome LTD' considered how damaging regular social platforms could be when it designed 'PopJam,' an app for teens and tweens that's comparatively much safer to use.

Although it was first released a few years back, PopJam was updated to include more features that help facilitate positive relationships among its users. Although similar to Instagram and Facebook, the app for teens and tweens combines some standout features from various platforms, however in a way that's more streamlined and child-friendly.

In addition to taking steps in ensuring that no questionable images are leaked onto its feed, PopJam allows its users to distract themselves by playing in-app games and completing quizzes. What's especially unique about the social platform is that it doesn't allow things like selfies and photos of friends, or any other personally identifying information for matter.
Trend Themes
1. Safer Social Platforms - Creating social platforms that prioritize safety, particularly for teens and tweens, presents an opportunity for disruptive innovation in the social media industry.
2. Positive Relationship Facilitation - Developing features and functionalities that foster positive relationships among users can revolutionize the way social platforms are designed and utilized.
3. Streamlined Child-friendly Experiences - Designing social platforms that combine standout features from various platforms while maintaining a streamlined, child-friendly user experience can disrupt the app market targeting teens and tweens.
Industry Implications
1. Social Media - Creating safer social platforms for teens and tweens can revolutionize the social media industry.
2. Gaming - Integrating in-app games and quizzes within social platforms targeting teens and tweens presents an opportunity for disruption within the gaming industry.
3. Child-focused Technology - Designing child-friendly social platforms that prioritize safety and positive digital experiences can disrupt the child-focused technology industry.

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