The 'Solitaire.exe' Deck Resembles Computer Gaming in the Dark Age
Michael Hemsworth — November 20, 2012 — Art & Design
References: cooperhewitt.org & laughingsquid
Playing card games on the computer is as old as computers themselves, which is why the 'Solitaire.exe' deck of cards will have fans of the retro game itching to play a hand.
The deck is designed by Evan Roth who has recreated the classic computer game exactly as it had appeared back in the day. Users may remember the hilariously pixelated images and the insatiable urge to play hand after hand, but you don't have to have played the game to get a kick out of the awesomely outdated graphics that Roth used to create this sweet deck.
Printed on classic Bicycle brand playing cards, Solitaire.exe is created as a commission for the Copper-Hewitt, National Design Museum in New York. A mere 500 decks have been created, so get a pack before it's game over.
The deck is designed by Evan Roth who has recreated the classic computer game exactly as it had appeared back in the day. Users may remember the hilariously pixelated images and the insatiable urge to play hand after hand, but you don't have to have played the game to get a kick out of the awesomely outdated graphics that Roth used to create this sweet deck.
Printed on classic Bicycle brand playing cards, Solitaire.exe is created as a commission for the Copper-Hewitt, National Design Museum in New York. A mere 500 decks have been created, so get a pack before it's game over.
Trend Themes
1. Retro Gaming Style - The use of graphics and designs inspired by vintage computer games to create nostalgic products with a modern twist.
2. Limited Edition Collectibles - Creating a sense of exclusivity and scarcity by producing a limited number of unique products for collectors and enthusiasts.
3. Brand Partnerships - Collaborating with established brands to create unique products that appeal to a specific audience.
Industry Implications
1. Gaming - Creating retro-themed games, merchandise, and accessories that appeal to the nostalgic gamer audience.
2. Printing and Stationery - Collaborating with designers to produce unique, limited edition playing cards and other stationery products.
3. Museums and Cultural Institutions - Partnering with designers and artists to create unique, branded merchandise that aligns with the museum's mission and resonates with their visitors.
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