The Oculus Rift Consumer Edition Works with Xbox One Controller
Meghan Young — June 12, 2015 — Tech
References: oculus & techcrunch
The Oculus Rift Consumer Edition is what many people have been waiting for -- especially gamers. It brings the virtual reality experience into the domestic scene in a much more accessible way. Working with an Xbox One Controller, the Oculus Rift Consumer Edition will be able to work immediately to play complex games.
In regards to the announcement of the Oculus Rift Consumer Edition, Oculus CEO Brendan Iribe says, “We wanted to revolutionize gaming, and transform the way we experience entertainment. We set out to finally deliver on the dream of virtual reality.” Since it revolves around a specially designed and included controller, people will no longer have to rely on limited experiences with third party designs (or their own) any longer.
In regards to the announcement of the Oculus Rift Consumer Edition, Oculus CEO Brendan Iribe says, “We wanted to revolutionize gaming, and transform the way we experience entertainment. We set out to finally deliver on the dream of virtual reality.” Since it revolves around a specially designed and included controller, people will no longer have to rely on limited experiences with third party designs (or their own) any longer.
Trend Themes
1. Affordable Gamer VR Headsets - Disruptive innovation opportunity: Develop a low-cost VR headset targeted towards the gamer market segment.
2. Virtual Reality in the Domestic Scene - Disruptive innovation opportunity: Create VR applications and experiences that cater to the home setting, such as virtual home tours or immersive entertainment.
3. Revolutionizing Gaming with Oculus Rift Consumer Edition - Disruptive innovation opportunity: Collaborate with gaming companies to create VR games and content specifically optimized for the Oculus Rift Consumer Edition.
Industry Implications
1. Gaming - Disruptive innovation opportunity: Incorporate VR technology into mainstream gaming consoles to enhance the gaming experience.
2. Consumer Electronics - Disruptive innovation opportunity: Develop and market affordable VR headsets for consumers, bringing virtual reality into the mainstream.
3. Entertainment - Disruptive innovation opportunity: Create immersive VR content and experiences for home entertainment, such as virtual reality movies or interactive virtual theme parks.
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