The Mike Leavitt 'Art Army' Combats Modern Monotony
Luisa Amanda Gomes — May 21, 2010 — Life-Stages
References: intuitionkitchenproductions & thisblogrules
The Mike Leavitt 'Art Army' is a collection of action figures that are modeled from the most influential modern artists. The American artist has immortalized these prominent artists with mixed media and polymer clay.
Each artistic action figure in the Mike Leavitt 'Art Army' has its own unique mutation that sets it apart from the rest. From the trench coat-wearing, spray can-wielding Banksy to contemporary artist Ron English, who prefers to alter iconic brand labels, I really don’t know which one I want to get my hands on first!
Each artistic action figure in the Mike Leavitt 'Art Army' has its own unique mutation that sets it apart from the rest. From the trench coat-wearing, spray can-wielding Banksy to contemporary artist Ron English, who prefers to alter iconic brand labels, I really don’t know which one I want to get my hands on first!
Trend Themes
1. Action Figures - Disruptive innovation opportunity: Creating action figures that represent influential figures in different industries, such as business leaders and innovators, to inspire and engage professionals.
2. Artistic Immortality - Disruptive innovation opportunity: Developing technology or techniques to digitally capture and recreate the essence of artists, allowing their work to live on beyond their lifetime.
3. Unique Mutations - Disruptive innovation opportunity: Designing customizable products that allow consumers to create personalized versions of their favorite characters or objects with unique mutations or adaptations.
Industry Implications
1. Collectibles - Disruptive innovation opportunity: Introducing blockchain technology to ensure authenticity and provenance of collectibles, enhancing trust and value for collectors.
2. Art and Sculpture - Disruptive innovation opportunity: Exploring the integration of technology, such as 3D printing or virtual reality, in the creation and display of art and sculpture.
3. Entertainment and Gaming - Disruptive innovation opportunity: Incorporating action figures and collectibles as interactive assets in video games, providing a new level of engagement and customization for players.
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