Hibiki Kono Invents an Amazing Device to Climb Walls
References: cambridge-news
Hibiki Kono, who is just 13 years old, has invented a special wall climbing machine to fulfill his dream of becoming Spiderman.
Kono used two 1,400 watt Tesco Value vacuum cleaners, which he bought for £14.98 each, and attached wooden suction pads to their nozzles. The suction pads support his weight, making it possible for him to climb walls.
Hibiki Kono came up with the idea of designing a climbing machine after seeing a similar device in BBC’s 'Bang Goes The Theory' science show. It took the teenager five months to design the gadget.
Kono used two 1,400 watt Tesco Value vacuum cleaners, which he bought for £14.98 each, and attached wooden suction pads to their nozzles. The suction pads support his weight, making it possible for him to climb walls.
Hibiki Kono came up with the idea of designing a climbing machine after seeing a similar device in BBC’s 'Bang Goes The Theory' science show. It took the teenager five months to design the gadget.
My mum thinks it’s brilliant but she won’t let me use it in my bedroom as she is worried I may pull down the ceiling.” (Hibiki Kono, Cambridge News)
Trend Themes
1. Wall-climbing Technology - A rise in wall-climbing technology that is affordable and available to the mass market including suction pads.
2. Inventions by Young Entrepreneurs - Increasing trend in inventions by young entrepreneurs showcasing disruptive innovation opportunities.
3. DIY Gadgets for Aspiring Superheroes - A market for DIY gadgets for aspiring superheroes and enthusiasts including wall-climbing vacuums.
Industry Implications
1. Home Appliance Manufacturing - Home appliance manufacturers can invest in wall-climbing vacuum cleaner technology to target new customer segments.
2. DIY and Hobby Equipment Retailing - DIY and hobby equipment retailers can add wall-climbing vacuum cleaners to their product offering to cater to aspiring superheroes and enthusiasts.
3. Education and Entertainment Industry - The education and entertainment sector can develop programs and shows featuring young inventors and their disruptive inventions to inspire innovation among the youth.
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