ChewByNumbers Makes Playing With Your Food Look Pretty
Angela Lowe — June 20, 2006 — Unique
References: chewbynumbers & gushmagazine
Remember Gum Blondes by Jason Kronenwald? Well now you can create your very own gum art with Chew By Numbers. Each kit teaches kids planning skills and helps develop fine motor skills and creativity. You can choose from 3 different kits which cost around $13. Look for their new design coming soon.
"These kits allow kids to create vibrant artwork by chewing tasty wads of gum and spreading the chewed gum onto the ChewByNumbers art board. Each kit teaches project planning skills and helps develop fine motor skills, concentration, and creativity. Meanwhile, kids enjoy every step of the artistic process. Art has never tasted this good." Gum By Numbers
"These kits allow kids to create vibrant artwork by chewing tasty wads of gum and spreading the chewed gum onto the ChewByNumbers art board. Each kit teaches project planning skills and helps develop fine motor skills, concentration, and creativity. Meanwhile, kids enjoy every step of the artistic process. Art has never tasted this good." Gum By Numbers
Trend Themes
1. Interactive Food Art - Combining food and art in a unique and interactive way, opening up opportunities to innovate in the food and entertainment industries alike.
2. Edible DIY Kits - Experience the creativity of food by offering DIY kits that children and adults can enjoy, providing opportunities for the food industry to build on this trend and develop new product lines.
3. Fine Motor Skill Development Through Play - Providing children with an innovative opportunity for developing skills without them even noticing, leading to further possibilities for educational toy industries to develop innovative products for skill-based learning.
Industry Implications
1. Food and Beverage - Respond to this trend by considering new and innovative ways to combine food and art, such as offering interactive meal experiences and food art exhibitions.
2. Entertainment - Incorporate this trend into amusement parks and events by offering interactive and fun food-related experiences, making it possible to provide new and innovate event-based opportunities for customers.
3. Education - Respond to the trend of skill-based learning through play and providing fun and innovative ways for children and adults to develop fine motor skills, concentration and creativity. This presents natural opportunities for innovative educational toy designs that promote play and learning simultaneously.
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