Vampire Hype Disappoints

'Breaking Dawn' Ends 'Twilight' Saga

The final book in the 'Twilight' series by Stephenie Meyer has recently been released, and the reviews are mixed. 'Twilight' the movie, opening on December 12, 2008, is one of the most anticipated movies of the year; at least by the fans of the vampire saga. The movie stars Kristen Stewart, Robert Pattinson, Taylor Lautner and Nikki Reed.

'Breaking Dawn,' the last book of the series, apparently disappointed 42% of the readers on Amazon.com this week. From the LA Times, “Dawn wrote: “This was a horrible ending to a wonderful series. As I do every Monday, I took the garbage out and returned my book!” Marrisa followed up: “It really was like a crappy movie ending.”

From the biggest Twilight fan site, the Twilight Lexicon forum, a post by Raccontareunabellastoria conveys his disappointment dramatically by saying, “My world has imploded. I'm probably being dramatic, but really. I invested my heart and soul into these books. I feel tremendously betrayed.”

I doubt that the negative reviews will affect the box office when the movie releases. The books have a tremendous fan base and the vampire premise is extremely popular right now, especially with the teen market.

Vampire Movie Franchises
Opportunity to create new and captivating vampire movie franchises that can attract a dedicated fan base.
Fan Fiction Platforms
Opportunity to develop online platforms for fans to create and share their own stories within popular book or movie franchises.
Transmedia Storytelling
Opportunity to expand the vampire saga into other forms of media, such as video games, comics, and virtual reality experiences.

Where This Applies

Film and Entertainment
Expand the vampire genre in film and entertainment by exploring new narratives, characters, and storytelling techniques.
Publishing and Literature
Create opportunities for fan engagement and participation in book franchises (like 'Twilight') through interactive storytelling platforms.
Gaming and Interactive Media
Develop immersive gaming experiences based on vampire franchises, allowing fans to interact and explore the vampire world.
SCORE
4.5 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 87%
Activity 41%
Freshness 8%

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